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Home > Large Blue Dragon Deathknell 38/60 (D&D Basic Game Promo) (No Card) We Have Found 6 Products for your search of Large Blue Dragon Deathknell 38/60 (D&D Basic Game Promo) (No Card). Displaying Articles Page 1 and Items Page 1.
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    (0 vote) Dungeon Master Basics - How to Run a Weekend Game by Phil Tucker. You know you and your group are hardcore when you get together to play a whole weekend through. Whether it's because you're trying to wrap up a mega-campaign with one final, grand session, or simply staging a reunion with your old group and thus trying to get the most bang for your buck, a weekend session can be a ton of fun. But if you're the DM, you're responsible for it going smoothly, for mai... products, articles
    (0 vote) Creativity Through Role-Playing Games Mike Saxton There are a number of ways to get inspiration for fiction writing. Actually, I don't even think they have a name for that number. We're surrounded by inspiration constantly, no matter what our conditions are. The problem is, for many people, they get some inspiration, jot down a few notes, and it ends there. Maybe there is a lack of ambition or the inevitable doubts begin to pour into ... products, articles
    (0 vote) Dragons and the BBC Peter Vasilou Komodo dragons are fascinating creatures: giant carnivorous lizards that can grow to almost ten feet in length and they are the apex predators on the Indonesian islands that they inhabit. With their toxic breath, resulting from the high levels of bacteria contained in their mouths, the Komodo dragons can infect and disable their rivals or their prey with one bite. They are the larges... products, articles
    (0 vote) Y - The Last Man Volume 8 (Kimono Dragons) by Chad Lisle. This chapter of the 'Y' saga creates excellent context for the rest of the series. We finally begin to understand the motives of several of the main characters. The group has finally made it to Japan, where they have begun their frantic search for the missing Ampersand. Alison and Rose head for Alison's Mother's lab while Yorick and 355 head to Tokyo for the capuchin. When Alison and Rose find th... products, articles
    (0 vote) Dungeon Master Basics - Give Your Inn Some Punch! by Phil Tucker. You know the score. At some point, inevitably, your players will want to spend the night at an inn. Maybe they're straggling into a new town, brokenhearted and sore, looking for someplace to rest their weary heads after days of traveling through the wilderness. Perhaps they're using the local inn as a center of operations, war planning over the central table, preparing their next strike against t... products, articles
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