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Home > Necromancer's Legacy We Have Found 0 Products for your search of Necromancer's Legacy. Displaying Articles Page 1.
    (0 vote) Dungeon Master Basics - How to Build a Dungeon by Phil Tucker. It's in the job title, and as such, you owe it to your players and yourself to run a dungeon adventure at least once. But how to go about it? Dungeons are much more than just holes in the ground, they're the chthonic realm of monsters and beasts, the final retreat of outlaws and necromancers, they're deathtraps and fortresses, wild caverns linked by rushing rivers and filled with endless potentia... products, articles
    (0 vote) Dragons and the BBC Peter Vasilou Komodo dragons are fascinating creatures: giant carnivorous lizards that can grow to almost ten feet in length and they are the apex predators on the Indonesian islands that they inhabit. With their toxic breath, resulting from the high levels of bacteria contained in their mouths, the Komodo dragons can infect and disable their rivals or their prey with one bite. They are the larges... products, articles
    (0 vote) Y - The Last Man Volume 8 (Kimono Dragons) by Chad Lisle. This chapter of the 'Y' saga creates excellent context for the rest of the series. We finally begin to understand the motives of several of the main characters. The group has finally made it to Japan, where they have begun their frantic search for the missing Ampersand. Alison and Rose head for Alison's Mother's lab while Yorick and 355 head to Tokyo for the capuchin. When Alison and Rose find th... products, articles
    (0 vote) Dungeon Master Basics - Give Your Inn Some Punch! by Phil Tucker. You know the score. At some point, inevitably, your players will want to spend the night at an inn. Maybe they're straggling into a new town, brokenhearted and sore, looking for someplace to rest their weary heads after days of traveling through the wilderness. Perhaps they're using the local inn as a center of operations, war planning over the central table, preparing their next strike against t... products, articles
    (0 vote) Dungeon Master Basics - How to Run a Weekend Game by Phil Tucker. You know you and your group are hardcore when you get together to play a whole weekend through. Whether it's because you're trying to wrap up a mega-campaign with one final, grand session, or simply staging a reunion with your old group and thus trying to get the most bang for your buck, a weekend session can be a ton of fun. But if you're the DM, you're responsible for it going smoothly, for mai... products, articles
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Seems a lack of PvM videos here, so here are my two favourite EuSCL Characters, Niamh and SuicideNOW. Many thanks to Nightwish and diii.net forums. I will quite playing Diablo II after this, so I'm handing down a bit of my legacy since been playing it the day Diablo II was released (yes) almost 10 years ago! Enjoy the video everyone.
'Niamh' Level 85 Assassin (Hybrid Kicker/Trapsin)
STATS: Strength: 201 (Dragon Talon Damage: 6 Kicks 1038-1741) Dexterity: 169 (Dragon Talon Attack Rating: 8232) Vitality: 394 (Life before Call To Arms: 1494, After: 2242) Energy: 67 (Mana before Call To Arms: 266, After: 397)
Resistances: Fire: 44 Cold: 44 Lighting: 68 Poison: 75
SKILLS: Max Dragon Talon, Shock Web, Lightning Sentry, Death Sentry. Plus others.
EQUIPMENT: Helm: Nightwing's Veil socketed with 15 IAS and 15 All Resistances jewel Amulet: The Cat's Eye Armor: Chains of Honor Great Hauberk Weapon 1: Rift War Scepter Shield 1: Phoenix Monarch Weapon 2: Call To Arms Crystal Sword (3-4-1) Shield 2: Spirit Monarch Glove: Dracul's Grasp Belt: Thundergod's Vigor Boots: Gore Rider Myrmidon Greaves Ring 1: Raven Frost Ring 2: Carrion Wind Charms Unique: Hellfire Torch Assassin (14-19), Annihilus (19-15-5) Charms Magic: 4x Shadow Disciplines, 1x Martial Arts
'Chalan' Level 85 Act 2 Nightmare Offensive Mercenary
STATS: Life: Before Call To Arms: 1767, After: 3021 Strength: 186 Dexterity: 150 Damage: 729-1758 Defense: 1971
Resistances: (using Weapon 1 and Shield 1) Fire: 49 Cold: 75 Lightning: 49 Poison: 49
EQUIPMENT: Helm: Vamipre Gaze with Damage Reduced by 20% Armor: Treachery Wyrmhide Weapon: Infinity Great Poleaxe
'SuicideNOW' Level 88 Necromancer (Summoner)
STATS:
Strength: 201 Dexterity: 89 Vitality: 485 (Life before Call To Arms: 1505, After: 2601) Energy: 74 (Mana before Call To Arms: 769, After: 1052)
Resistances: (Using Weapon 1 and Shield 1) Fire: 26 Cold: 73 Lighting: 71 Poison: 61
SKILLS: Max Skeleton Mastery, Raise Skeleton, Raise Skeletal Mage, Corpse Explosion. Plus others.
EQUIPMENT: Helm: Harlequin Crest socketed with Um rune Amulet: Mara's Kaleidoscope Armor: Enigma Mage Plate Weapon 1: Beast Berserker Axe Shield 1: Spirit Monarch Weapon 2: Call To Arms Flail (3-6-4) Shield 2: Spirit Monarch Glove: Magefist Belt: Arachnid Mesh Boots: Marrowwalk Ring 1: The Stone of Jordan Ring 2: The Stone of Jordan Charms Unique: Hellfire Torch Necromancer (15-13), Annihilus (17-10-10) Charms Magic: 2x Shimmering (15 All Resistances) Grand Charms, plus a few +life charms
'Annor' Level 88 Act 1 Normal Fire Arrow Mercenary
STATS: Life: Before Call To Arms: 1530, After: 2937 Strength: 148 Dexterity: 221 Damage: 360-426 Defense: 2351
Resistances: Fire: 75 Cold: 47 Lightning: 47 Poison: 75
EQUIPMENT: Helm: Vamipre Gaze with Damage Reduced by 20% Armor: Bramble Dusk Shroud Weapon: Edge Short Battle Bow
'Iron Golem' made from Pride Halberd
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