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Home > Players Handbook We Have Found 0 Products for your search of Players Handbook. Displaying Articles Page 1.
    (0 vote) Creativity Through Role-Playing Games Mike Saxton There are a number of ways to get inspiration for fiction writing. Actually, I don't even think they have a name for that number. We're surrounded by inspiration constantly, no matter what our conditions are. The problem is, for many people, they get some inspiration, jot down a few notes, and it ends there. Maybe there is a lack of ambition or the inevitable doubts begin to pour into ... products, articles
    (0 vote) Dungeon Master Basics - How to Run a Weekend Game by Phil Tucker. You know you and your group are hardcore when you get together to play a whole weekend through. Whether it's because you're trying to wrap up a mega-campaign with one final, grand session, or simply staging a reunion with your old group and thus trying to get the most bang for your buck, a weekend session can be a ton of fun. But if you're the DM, you're responsible for it going smoothly, for mai... products, articles
    (0 vote) Dungeon Master Basics - Give Your Inn Some Punch! by Phil Tucker. You know the score. At some point, inevitably, your players will want to spend the night at an inn. Maybe they're straggling into a new town, brokenhearted and sore, looking for someplace to rest their weary heads after days of traveling through the wilderness. Perhaps they're using the local inn as a center of operations, war planning over the central table, preparing their next strike against t... products, articles
    (0 vote) The Best RPGs For PC by Brendan Igan. Baldur's GateThis game put RPGs along with Dungeons and Dragons on the map. The 2D isometric view allow you to point and click where you wanted your character to go and the beginning customization was much more complex than players had seen outside of a dice and board. Instead of getting stuck with a pre-set main character, you got to choose gender, race, class, and even if the character was good... products, articles
    (0 vote) Dungeon Master Basics - How to Build a Dungeon by Phil Tucker. It's in the job title, and as such, you owe it to your players and yourself to run a dungeon adventure at least once. But how to go about it? Dungeons are much more than just holes in the ground, they're the chthonic realm of monsters and beasts, the final retreat of outlaws and necromancers, they're deathtraps and fortresses, wild caverns linked by rushing rivers and filled with endless potentia... products, articles
D&D 4th Edition Players Handbook 2: New Classes.
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